Join an existing room
| Room | Players | Action |
|---|---|---|
| Room 1 | 0 | |
| Room 11 | 0 | |
| Room 111 | 0 | |
| Room 1111 | 0 | |
| Room 11111 | 0 |
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A strategic memory card game for 4 players
Have the lowest total hand value when the game ends. The game ends after a player declare Kabul and then every other player takes their turn. You start with 4 face-down cards, and you get to peek at the first two cards. Memorize them clearly!
| Card | Value |
|---|---|
| Joker | −1 |
| Red Kings (♥ ♦) | 0 |
| Ace | 1 |
| 2 – 10 | Face value |
| Jack | 11 |
| Queen | 12 |
| Black King (♠ ♣) | 13 |
Choose one of three actions at the start of your turn:
After drawing, you must:
Triggered only when discarding a drawn card, not when replacing.
| Rank | Effect |
|---|---|
| 6, 7 | Peek at any other player's card |
| 8, 9 | Peek at one of your own cards |
| 10, 11 | Blindly swap any two cards on the table |
| 12, 13 | Peek at any two cards, then optionally swap them |
After a player discards a drawn card, every player has a chance to snap the discarded card. Double-click a card on the field after a player discards to snap that card, which will temporarily reveal the target. A snap is succesful if the target card has the same rank as the discarded card.
Only one player may snap per discard window. Once a snap is attempted, the window closes.
At the start of your turn (before drawing), you may call Kabul if you believe you have the lowest hand. Every other player gets one final turn, then all hands are revealed and scored.
If you call Kabul but don't have the lowest score, you still lose — so be sure.
| Room | Players | Action |
|---|---|---|
| Room 1 | 0 | |
| Room 11 | 0 | |
| Room 111 | 0 | |
| Room 1111 | 0 | |
| Room 11111 | 0 |
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